Just got an update from Jstylezzz that his intership ends July 6th, so in the days/weeks after the server will undergo a LOT of updates.Just an update: of course this project is still ongoing.
Our skilled scripter (Jstylezzz) however is really busy with his internship at the moment, but once he finishes he'll have a lot of time to bring the gamemode up to speed.
Let me start off by apologizing for the massive delay in delivering what was designed to be ready for last August. I don't want to justify the delay or anything, just putting my situation out here.
At the time I jumped on board, I had just started my internship at a gamedev studio. During weekdays nearly all of my time goes into work and driving from/to the office.
Somewhere in April I had some personal tough times (you know, relationship issues ¯\_(ツ)_/¯ ) and adding that to my already stressful daily life, didn't allow me for any energy afterwards to work much.
Last week a family member of mine was hospitalized and I wanted to be there for support, so I abandoned my internship for a week and stayed there.
I know this all doesn't fix the massive delay, just wanted to let you guys know that it's not just me slacking off or not caring about the project. Quite the opposite actually, I can't wait to play online with everyone! SA-MP has been the place for a lot of my good memories back in 2010, so it's an honor to be on board here.
Now, long story short, I'm on my way to finish the internship. I'll be done in a few weeks, after which I'll have more time to work on the TMS SA-MP server. I'll be giving the project priority over my own projects.
Again, my sincere apologies. I'll be doing my best to get something cool done as fast (but still as stable) as I can.
Thanks Mave for allowing me to stay on board, let's craft something really cool
I just wanted to give a small update: @Jstylezzz is currently putting the finishing touches on the server foundation.
As soon as that is ready, the new, mostly blank server will be online again (password protected of course).
From that moment things will start to go fast and we should have all maps and basic features up within a reasonable amount of time.