Mauri said:At the moment I can only think of this:
- NPC what you have to follow walks/runs slower than you.
GOD
Princerazor said:-AI that you're supposed to protect, but runs into the enemies
So ask for more jobs. You can get special items this way.Stybar said:Princerazor said:-AI that you're supposed to protect, but runs into the enemies
Come to think of it, Brink has done this nicely. AI that you're supposed to protect run into enemies, keep on going (and get shot down), but when they are down, you can revive them. Creates a new sort of gameplay, having to clear the way further before you can continue, but not forcing you to redo the same thing over and over.
- BUGS. Mostly in Fallout and Elder Scrolls, something goes wrong, some flag is wrong, and you can't complete a quest. GAWD.
- Skyrim has some quests, like at the end of the Dark Brotherhood questline, or at the end of the Companions, that appears in your journal saying "Ask for more jobs" AND IT WON'T GO AWAY.
Eh, sometimes it's a good thing. Eg: in Assassins Creed you can bribe people to lower your wanted level. But you can do this while you're being investigated by the guards. "OH GOD, IT'S THAT DEADLY ASSASS-, nope nevermind, let's annoy some townspeople fir-OH DEAR GOD IT WAS HIM HE STABBED ME"novokyiv said:One single thing annoys me: when developers try to add realism that isn't necessary. It ruins the game experience. "Realism" does not equate to "fun", at least in my personal opinion.