Discussion GTA VI Speculation & Discussion Thread (Post-Announcement)

Rockstar really just doesn't care about the community. Pinned posts/trailer 2 still says: "May 26 2026" as release date.
Meanwhile what do they do on that date? Just dump another RDR2 post.

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A bit more info, from retailers:

▫️Switch between Jason & Lucia in the open world and complete missions as a duo
▫️NPCs with their own daily routines
▫️Dynamic random events across the world
▫️Interactive establishments for deeper immersion
▫️Next-gen graphics with advanced lighting, natural animations, and highly detailed environments
▫️In-game social media featuring viral videos, influencers, and world events on your phone
▫️AI-powered living world with organic random encounters
▫️Discover secret side missions through social media
▫️Your phone streams viral videos in real time
▫️Unique abilities for each protagonist that impact gameplay and missions
▫️Dynamic weather, storms, and time-of-day changes that affect physics and gameplay
▫️Rockstar’s biggest, densest, and most ambitious map ever
▫️PS5 Pro features enhanced performance, more stable FPS, and sharper image quality
 
New trailer today?

Every Tuesday at exactly 1:00 am EST, Rockstar posts their usual RDO update information on BilliBilli ahead of their other socials that day, and in the past when they have missed that scheduled post, it usually means they're clearing the way to post other news.

Recent history of the RDR weekly post.

• ⁠Apr 7 – 13:00
• ⁠Apr 14 – 13:00
• ⁠Apr 21 – 13:00
• ⁠Apr 28 – 13:00
• ⁠May 12 – 13:00
• ⁠May 19 – 13:00
• ⁠May 26 – 13:00
• ⁠Jun 9 – 13:00
• ⁠Jun 16 – 13:00
• ⁠Jun 23 – 13:00
• ⁠Jul 7 – 13:00
• ⁠Jul 14 – 13:00
• ⁠Jul 21 – 13:00
• ⁠Jul 28 – 13:00

The only one they skipped was June 30, which they pushed to July 3rd. (CCP founding 105th anniversary)
 
Apparently you can only carry a maximum of 20.000 in cash around.
You can also not buy apartments or houses, since you're fugitives.

Which raises some questions for me:
* How do you get enough money for expensive cars?
* What do you do with more money? Stash it at (a limited amount of) safehouses? Banks are not ideal seeing as where the money's coming from.
 
Apparently you can only carry a maximum of 20.000 in cash around.
You can also not buy apartments or houses, since you're fugitives.

Which raises some questions for me:
* How do you get enough money for expensive cars?
* What do you do with more money? Stash it at (a limited amount of) safehouses? Banks are not ideal seeing as where the money's coming from.
It makes sense to not be able to carry more than 20k in cash as it's a bit more realistic I guess, but at the same time I'm wondering , as I read about that, whether you could steal or find like really valuable items (e.g. gold bars) that you can easily carry and sell later on.

I guess for singleplayer it makes a bit of sense to have the homes predefined, especially while the story is still running. Maybe after the last mission you can buy whatever you want? We'll have to find out..

As for the bank question; I have no idea, maybe they just let it pass by anyway and you can drop all your money off at the bank
 
It makes sense to not be able to carry more than 20k in cash as it's a bit more realistic I guess, but at the same time I'm wondering , as I read about that, whether you could steal or find like really valuable items (e.g. gold bars) that you can easily carry and sell later on.
I do get that it's not logical for being on the first couple of missions and already grinding to millions. See RDR2 where you could have a fortune in chapter 1, yet Dutch keeps begging for money.

Maybe after the last mission you can buy whatever you want? We'll have to find out..
I hope so, I have to get that Vercetti estate.

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El Rubius had a 3 hour look at the game and apparently this came out (according to Reddit):

He said he watched Rob Nelson, Rockstar's head of development, shoot an NPC in the head with a shotgun, and the head flew off completely—so much so that he wasn't even sure if this level of gore would make it into the final version of the game.

He mentioned that you can hide bodies inside car trunks, just as Jason and Lucia can climb into the trunks and hide inside them.

Rob Nelson took the Lucia and Jason characters to a fully explorable hotel and wandered through the lobby with them, using the elevator to reach the roof without a loading screen—and by chance, there was a helicopter there, so they stole it.

You can rob jewelry stores outside of story missions, and the 3D map showed that one of the stores contains loot valued between $15,000 and $40,000, as well as revealing entry points that can be used to plan the heist.

Nelson rifled through an employee's desk, where they found the safe code and opened it, and they had to pick up every gold bar and every diamond and every stack of cash one by one—even the cash registers at gas stations are emptied bill by bill.

"Rubius" says that one of the techs at Rockstar told him the map is about 3 times larger than the Red Dead Redemption 2 map, and he saw the map for a brief moment and says it looked like an island without the northern section that's been the subject of rumors.

The version "Rubius" saw didn't include first-person perspective, and Rob told him that the perspective hasn't been added "at the moment," which means this could still change before release.

After Lucia took off in the stolen helicopter, Jason sent her a text message saying, "Hey, aren't you forgetting something?"—after she left him behind following a heist.

Leaving Jason or Lucia behind during a shootout might make them mad at you, and "Rubius" says their relationship with each other can later affect how cooperative and efficient they are during heists.

A man stopped them dead in the street and begged them to drive him home and help him, which led to the start of a mission involving a reward and a cinematic scene.

Players can ride electric scooters and kick pedestrians while moving, and in cars, Jason can suddenly open the driver's door to hit people or other vehicles.

You can ask dog owners for permission to pet their dogs, but some dog owners or the dogs themselves might refuse, and "Rubius" saw Jason's arm actually pushing toward the leash of one of the dogs as he passed by it.

Beach crowds change depending on the time of day, just as character footprints form in the sand, and small objects like phones and glasses fly off when NPCs get hit.
 
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