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Discussion GTA VI: Mapping Project
TMS Founder
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Source & Credits: DuPz0r on GTA Forums.
Tip: in this thread you can click on a picture and use the arrow keys to compare versions.
As a result of this other pictures are not allowed in this thread.
Most recent version of the GTA VI Mapping Project map:
v0.029
Trailer 1 has been revealed. Lots of work to be done!
Completely overhauled the Venetian Islands to match new evidence.
Expanded roads on Vice Beach area based on new evidence.
Added a lot of new buildings in the Vice City area.
Tagged many of the buildings with real-world counterparts (Will come up with a way to distinguish in game names from real ones soon).
Added a Canal between the Vice Beach and Bayshore Landmasses, based on new evidence.
Added more contributing users to the credits.
Last edited: Jan 11, 2024
TMS Founder
Administrator
Update:
v0.030
Much bigger update, visually this time, with loads of information from the first trailer.
Completely Overhauled the Gator Keys region based on new evidence from trailer 1.
Adjusted the Leaf Link islands and the Tennis Arena to align with landmarks around it.
Adjusted the port to align better with buildings and landmarks.
Updated Vice Beach sand area to fit with the evidence in trailer 1.
Added more buildings and names to the buildings along Ocean Drive based on R* Games' official artwork.
Made in-game building names yellow to stand out from irl building names.
Mapped a lot of Downtown, and connected roads based on evidence from trailer 1.
Added Fisher & Ferry Island to the map based on evidence found in trailer 1.
Added Brickell Key to the map based on evidence from trailer 1.
Added more contributing users to the credits.
TMS Founder
Administrator
Update:
v0.031
Added the new area from the opening shot of trailer 1 to the map, including:
The correctional facility,
Sewage treatment plant,
Power plant,
lake/river,
confirmed road/bridge.
Overhauled South Beach once again, and made it more precise.
Changed position of some incorrect building placements and names.
Added speculative Star Island based on new evidence.
Adjusted the position of the Venetian islands once again, and the Bayshore area.
TMS Founder
Administrator
Update:
v0.032
Mapped the speculative location for the Port Gellhorn Gun & Pawn shop
Added the Harbour and docks around the Sunset Bay area.
Tagged & adjusted a few more buildings and fixed some speculative building colours across the map.
Massively updated Vice Beach again, fixing a bunch of scale issues based on evidence from the community.
Added the VOR/DME Radio beacon to the VK island, based on evidence from trailer 1.
Added more contributing users to the credits.
TMS Founder
Administrator
Update:
v0.033
Overhauled Rockridge area - updated some of the roads & buildings.
Flipped sn18 and moved the metro mule line to the correct position.
Fixed some scaling issues around the map (LO Prison, Motel, Crandon etc).
Updated Hamlet Correctional to look more like the facility/institution.
Added a bunch of speculative area names to the map.
Added more building locations to the Washington Beach area.
Updated contributing users to the credits.
TMS Founder
Administrator
Update:
v0.034
Updated several areas to the overall speculative shape of the map.
Fixed an issue where I had slightly moved the co-ordinate marker layer, offset to the map locations.
Added a new location from Trailer 1 (Gas Station, Leonida man) based on new evidence.
Adjusted the Hank/Dome Hill locations based on new evidence.
Added a bunch of new buildings seen in Port Gellhorn, based on new & old evidence.
Added a speculative airbase to the Port Gellhorn Raceway, based on its real-life influence (Sebring).
Adjusted some roads in the Stockyard area, as well as added more speculative roads in the North of the area.
Adjusted some of the map in the airport area, and redrew some of the mini-map evidence.
Added more speculative Metro & railway line paths to the map.
Adjusted the Urban sprawl colour to stand out more from the Rural colour.
Updated contributing users to the credits.
TMS Founder
Administrator
Update:
v0.035
Overhauled Brickell based on new evidence, including the Brickell key.
tweaked the position of several buildings in the Crosstown/Bay area.
Added Dinner Key and reworked surrounding building positions based on new evidence.
Adjusted the Venetian islands slightly, based on new evidence.
These new building locations had a knock-on effect on the positions of the opening trailer prison scene. So the prison, lake, and power station, have all moved based on new evidence.
Added several new green markers/blips for trailer camera positions including timestamp tags to make things clear for everyone.
Added VCIA terminal based on new positional evidence.
Changed some speculative roads/metros/railway paths to better fit the new evidence.
Added a speculative merge of the opening scene and the Jason speedboat leaked clip areas.
Updated contributing users to the credits.
TMS Founder
Administrator
Update:
v0.036
Overhauled the Sunset Islands area and changed it to Pelican Harbor based on new evidence.
Also tweaked the speculative area of Bayshore to better fit the new addition of Pelican Harbor.
Overhauled the Washington Beach/Bal Harbour area - tweaked the buildings based on new evidence, and adjusted speculative borders along with it.
Repositioned Catalan Boulevarde and all the buildings along it, based on new evidence.
Repositioned some other buildings in the Downtown area based on new evidence.
Reshaped one of the Venetian Islands based on new measurements.
Adjusted the angle of Hamlet, based on co-ordiante positions.
Adjusted position of Turkey Point Power Plant, based on new measurements.
Adjusted position of the sewage plant based on new measurements.
Changed a few small spots from speculative to known land-boarders.
TMS Founder
Administrator