Discussion GTA VI: Mapping Project

Mave

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Most recent version of the GTA VI Mapping Project map:

v0.029
  • Trailer 1 has been revealed. Lots of work to be done!
  • Completely overhauled the Venetian Islands to match new evidence.
  • Expanded roads on Vice Beach area based on new evidence.
  • Added a lot of new buildings in the Vice City area.
  • Tagged many of the buildings with real-world counterparts (Will come up with a way to distinguish in game names from real ones soon).
  • Added a Canal between the Vice Beach and Bayshore Landmasses, based on new evidence.
  • Added more contributing users to the credits.

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Update:

v0.030
  • Much bigger update, visually this time, with loads of information from the first trailer.
  • Completely Overhauled the Gator Keys region based on new evidence from trailer 1.
  • Adjusted the Leaf Link islands and the Tennis Arena to align with landmarks around it.
  • Adjusted the port to align better with buildings and landmarks.
  • Updated Vice Beach sand area to fit with the evidence in trailer 1.
  • Added more buildings and names to the buildings along Ocean Drive based on R* Games' official artwork.
  • Made in-game building names yellow to stand out from irl building names.
  • Mapped a lot of Downtown, and connected roads based on evidence from trailer 1.
  • Added Fisher & Ferry Island to the map based on evidence found in trailer 1.
  • Added Brickell Key to the map based on evidence from trailer 1.
  • Added more contributing users to the credits.

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Update:

v0.031
  • Added the new area from the opening shot of trailer 1 to the map, including:
  • The correctional facility,
  • Sewage treatment plant,
  • Power plant,
  • lake/river,
  • confirmed road/bridge.
  • Overhauled South Beach once again, and made it more precise.
  • Changed position of some incorrect building placements and names.
  • Added speculative Star Island based on new evidence.
  • Adjusted the position of the Venetian islands once again, and the Bayshore area.
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Update:

v0.032
  • Mapped the speculative location for the Port Gellhorn Gun & Pawn shop
  • Added the Harbour and docks around the Sunset Bay area.
  • Tagged & adjusted a few more buildings and fixed some speculative building colours across the map.
  • Massively updated Vice Beach again, fixing a bunch of scale issues based on evidence from the community.
  • Added the VOR/DME Radio beacon to the VK island, based on evidence from trailer 1.
  • Added more contributing users to the credits.
Dq0q0t3.jpeg
 
Update:

v0.033
  • Overhauled Rockridge area - updated some of the roads & buildings.
  • Flipped sn18 and moved the metro mule line to the correct position.
  • Fixed some scaling issues around the map (LO Prison, Motel, Crandon etc).
  • Updated Hamlet Correctional to look more like the facility/institution.
  • Added a bunch of speculative area names to the map.
  • Added more building locations to the Washington Beach area.
  • Updated contributing users to the credits.

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Update:

v0.034
  • Updated several areas to the overall speculative shape of the map.
  • Fixed an issue where I had slightly moved the co-ordinate marker layer, offset to the map locations.
  • Added a new location from Trailer 1 (Gas Station, Leonida man) based on new evidence.
  • Adjusted the Hank/Dome Hill locations based on new evidence.
  • Added a bunch of new buildings seen in Port Gellhorn, based on new & old evidence.
  • Added a speculative airbase to the Port Gellhorn Raceway, based on its real-life influence (Sebring).
  • Adjusted some roads in the Stockyard area, as well as added more speculative roads in the North of the area.
  • Adjusted some of the map in the airport area, and redrew some of the mini-map evidence.
  • Added more speculative Metro & railway line paths to the map.
  • Adjusted the Urban sprawl colour to stand out more from the Rural colour.
  • Updated contributing users to the credits.
AspcB3F.jpeg
 
Update:

v0.035
  • Overhauled Brickell based on new evidence, including the Brickell key.
  • tweaked the position of several buildings in the Crosstown/Bay area.
  • Added Dinner Key and reworked surrounding building positions based on new evidence.
  • Adjusted the Venetian islands slightly, based on new evidence.
  • These new building locations had a knock-on effect on the positions of the opening trailer prison scene. So the prison, lake, and power station, have all moved based on new evidence.
  • Added several new green markers/blips for trailer camera positions including timestamp tags to make things clear for everyone.
  • Added VCIA terminal based on new positional evidence.
  • Changed some speculative roads/metros/railway paths to better fit the new evidence.
  • Added a speculative merge of the opening scene and the Jason speedboat leaked clip areas.
  • Updated contributing users to the credits.

apd88C7.jpeg
 
Update:

v0.036
  • Overhauled the Sunset Islands area and changed it to Pelican Harbor based on new evidence.
  • Also tweaked the speculative area of Bayshore to better fit the new addition of Pelican Harbor.
  • Overhauled the Washington Beach/Bal Harbour area - tweaked the buildings based on new evidence, and adjusted speculative borders along with it.
  • Repositioned Catalan Boulevarde and all the buildings along it, based on new evidence.
  • Repositioned some other buildings in the Downtown area based on new evidence.
  • Reshaped one of the Venetian Islands based on new measurements.
  • Adjusted the angle of Hamlet, based on co-ordiante positions.
  • Adjusted position of Turkey Point Power Plant, based on new measurements.
  • Adjusted position of the sewage plant based on new measurements.
  • Changed a few small spots from speculative to known land-boarders.
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