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Welcome to the TMS SA-MP (Open Multiplayer Server)
TMS Founder
Administrator
Who in their right mind would start a SA-MP (or rather Open Multiplayer https://open.mp/ , since SA-MP was discontinued in 09/23 when Kalcor removed the website and forums) in 2026?
This idiot right here. Yes, that's right. The game is almost 20 years old now and I just set up a new server.
Why?
Why not?
Who?
Just me this time.
The TMS Server
How to join?
Live webpage
Overview of all commands
Overview of all teleports
Live map
Live chat
Statistics
And more to come
->
https://server.tms.sx/
Ingame help
You only need to use "Y" for everything. That's it. Oh and "N" flips your vehicle (when in a vehicle) or opens vehicle spawner (when on foot).
TMS Founder
Administrator
Progress update up until 12/08/2026
Implemented
80% of old maps (vs 2018 gamemode) (50% of objects)
Stuntmaps: /sf, /sfair, /aa, /ramppark, /chilliad, /lvair, /monster, /boatstunts
Stunts: /halfpipe, /waterslide, /trippytube, /hugeloop, /drop, /trampoline, /damwallride
Jumps: /dragjump, /verticaljump, /waterjump, /glassjump, /sfjump, /bridgejump
Drop: /goingdown, /tugfun, /loopfun
Chill: /treehouse, /hippy, /grotto, /tmsclub, /tmsisland
Race: /racemap, /karttrack, /miniloop
Drift: /lvdrift
Derby: /carsumo, /deathring
Other: /hayclimb, /haydm, /andro, /xslide, /visitjail
100% of old commands (vs 2018 gamemode)
Vehicle: /flip (N), /lock (/unlock), /changeplate, /tune/, /randomtune, /randomcc, cc <primary> <secondary>, /rainbow, /disco, /antifall, /speedo
Player: /skin <id>, /hmu, /dive, /afk (/back), /kill, /pm <player> <text>, /me <text>, /playsound <id>, /stats (/register, /login), /drunk, animations
Challenge system with timer
/monsterchallenge, /infernuschallenge1, /infernuschallenge2, /bmxchallenge, /skycoaster, /restart, /exit
Registration system including password reset and forum account creation
Webpage with live map, live chat, always up-to-date overview of commands https://server.tms.sx/
Clean main dialog system you open up by pressing Y (this contains everything you ever need)
Pressing N opens vehicles spawner (on foot) or flips vehicle (in-vehicle)
Infinite nos and car godmode
Chat games: reaction test and maths test
Voting games: vote weather for 5mins, vote time for 5mins
Textdraws for teleports and messages directed to player (I want to keep chat only chat + chat games)
Sounds when joining, spawning, winning chat games
To do list (before no-password / public)
Racing system
DM system
Admin system
Derby system
Radio system
Random spawn
Implement other maps
Active race/dm/challenge every x minutes
Last edited: Wednesday at 10:08 AM
TMS Founder
Administrator
12/08/2026 Update
New
Re-organized teleports within categories: most impressive / best teleports on top
The main menu is now contextual: on foot Player Options is listed first, in-vehicle Vehicle Options is listed first
Added /truckstop
Added /tubepark
Added /racering (interior)
Added /skyderby
Added /dmtown
Website: Main page split into sub-pages: Live, Commands, Stats
Website: Added Account and Admin pages
Website: Added forum link
Website: Added System Status check
To do
/skyderby random spawns + vehicles
/dmtown random spawns + weapons + gangzone + virtualworld
List vehicles inside categories by speed
Proper admin system
Garage system (similar to GTA: Online)
Race System
DM System
Derby System
Radio system
To test
In-game registration system
Complete all challenges and give them a difficulty level (easy/advanced/insane)
Bugs
You can teleport while /afk
/changeplate doesn't put you back into vehicle
Live page becomes bug when there is someone in-game
Last edited: Thursday at 10:49 AM
TMS Founder
Administrator
You can teleport while /afk
/changeplate doesn't put you back into vehicle
Live page becomes bug when there is someone in-game
All fixed
TMS Founder
Administrator
13/08/2026 Update
New
Registered players can save their current number plate with /saveplate.
Saved plates automatically apply to subsequently spawned vehicles.
Pre-existing server vehicles respawn after being empty for one minute.
Player-spawned vehicles do not automatically respawn.
Each player may own up to two spawned vehicles, including their selected spawn vehicle.
Player-owned vehicles remain until that player disconnects.
Radio System with 32 selected-by-me radio stations
Drivers select a station shared with all vehicle occupants.
Radio continues playing within a limited radius after everyone exits.
Players on foot can listen personally and have headphones attached.
/radio off stops personal or vehicle radio.
Flower Power Radio plays locally around /hippy.
Eurodance Radio plays during the connection and selection sequence.
Added /spos, /sp, and /savepos to save a freeroam position.
Added /lpos, /lp, and /loadpos to restore it.
Blocked while /afk, frozen or in challenge
Players receive one random melee weapon on spawn: IDs 2, 3, 5, 6, 7, 10, 15.
Added /doors to open or close all available vehicle doors.
Added /trunk to open or close the vehicle trunk.
/visitjail temporarily applies a random skin from 300–302.
The selected skin returns after leaving jail or respawning.
/fart was added (8-second cooldown)
Added bending animation and tiny positional explosion with fart sound.
Nearby players hear it without permanently losing their radio playback.
Hillclimb Challenge
Infernus Challenge 4
Challenge end-checkpoints now use a flare object
Interior teleports: /8track /bloodbowl /dirttrack /jizzy, /shamal, /ammunationrange, /sexshop, /crackfactory, /motel, /area51, /lspolice, /sfpolice, /lvpolice, /libertycity, and /libertycityinside.
/aajump
/qjump
/maxiloop
/sfdrift
/waterportal
/underwater
/lsdive, /sfdrive/ sfrtdive (and new teleport category Skydiving)
/bikeskills
/planehill
/boxingdm
/dildodm
/chainsawdm
/battlefield
/sfdm
/katanadm
DM Town now has a gangzone
Multi-position teleports now choose randomly without using the same destination twice consecutively.
Pipeline
/skyderby random spawns + vehicles
/dmtown random spawns + weapons + gangzone + virtualworld
List vehicles inside categories by speed
Proper admin system
Garage system (similar to GTA: Online)
Race System
DM System
Derby System
To verify
In-game registration system
Complete all challenges and give them a difficulty level (easy/advanced/insane)
Every radio station: if it works in-game
Known bugs
Headphones object not correctly positioned
Once player has spawned two vehicles, he cannot spawn a third one (should destroy first one)
Opening trunk while doors are open closes doors
Underwater teleport should be flipped 180 degrees
TMS Founder
Administrator
15/08/2026 Update
New/Fixed
Vehicles And Spawning
The two-player-vehicle limit now removes the oldest spawned vehicle when another is requested instead of blocking the spawn.
Added Super Administrator-only Seasparrow spawning.
Fixed vehicle doors and trunk so operating the trunk no longer closes the doors.
Refined the spawner display to show "Estimated Top Speed" without unnecessary model IDs.
Skin and spawn-vehicle selection lists are now shuffled independently for each player.
Spawned vehicles are created at the exact requested position, helping on narrow platforms.
Added a dedicated "Vehicles" teleport category containing Truck Stop and Plane Hill.
Corrected the Infernus Challenge 6 starting platform and coordinates.
Challenges
Converted /bikeskills into a Challenge.
Challenge exits now restore the player’s original vehicle, seat, position, velocity, interior, and virtual world.
Challenge completion is no longer abrupt:
Player and vehicle freeze at the finish.
Completion result remains visible for five seconds.
Personal-best and all-time-record messages are supported.
Player returns only after the result screen.
Added smoke flares at all challenge finishes.
Added orange INFO announcements for:
Challenge started.
Challenge completed with elapsed time.
New personal best.
New all-time record.
Radio
/radio and the Y-menu Radio option now open the station list immediately.
Added saved garage-radio selection.
Vehicle radio can continue playing nearby after exiting, but only when the vehicle doors are open.
Radio state is cleaned up when leaving relevant vehicles or activities.
Temporarily disabled the broken Anime/J-Pop and Drum & Bass stations. Need to find alternatives.
Y Menu
Y menus are now activity-aware:
Challenges show only Restart and Leave.
Deathmatches show only Leave.
AFK mode offers returning from AFK.
Added a dynamic "Votes" menu for event, weather, and time votes.
Removed the redundant Help command from the Help section.
INFO Feed
Join, disconnect, AFK, and return-from-AFK messages moved out of normal chat.
These presence messages use a dedicated colour.
Server restart notices moved to the INFO feed in red.
Challenge and teleport announcements use the same feed with their own colours.
Personal Garage
Added a persistent five-slot personal garage for registered accounts.
Every account receives a unique garage virtual world.
Added the garage exterior checkpoint, /garage, Y-menu entry, and public map marker.
Added a loading camera scene with “Moving you to your personal garage.”
Garage objects load before stored vehicles.
Only player-owned spawned vehicles may be stored; static/server vehicles are rejected.
Stored information includes:
Vehicle model.
Primary and secondary colours.
Paintjob.
Number plate.
Compatible tuning components.
Added "Request Personal Vehicle":
Displays all stored vehicles and plates.
Delivers the selected vehicle near the player.
Applies its saved appearance and upgrades.
Destroyed requested vehicles return to the garage.
Added mechanic delivery:
Mechanic skin 50 appears inside the delivered vehicle.
Honks three times.
Exits and runs away.
Deathmatch Events
Added scheduled deathmatch events:
New cycle every 15 minutes.
Voting opens before the event.
Active event lasts 10 minutes.
Voters are automatically entered.
Available arenas:
Hay Deathmatch.
DM Town.
Boxing Deathmatch.
Dildo Deathmatch.
Chainsaw Deathmatch.
Battlefield Deathmatch.
San Fierro Deathmatch.
Vote totals are displayed live.
Ties are resolved randomly.
Events without votes are cancelled.
Added event HUD with remaining time, kills, deaths, and ranking.
Players respawn inside the active event.
Winner selection prioritizes kills, then fewer deaths.
Staff And Administration
Added persistent classifications:
Player.
Moderator.
Administrator.
Super Administrator.
Added a role-gated Admin section to the Y menu.
Available controls include:
Seasparrow.
Wire/unwire.
Clear chat.
Kick.
Ban and unban.
Jail and unjail.
Goto.
Spectate.
Set staff role.
Moderators receive basic moderation tools.
Kick, ban, and unban require Administrator.
Role assignment requires Super Administrator.
Pipeline
Properly prepare all Derby maps: 10x random spawn/map.
Properly prepare all DM maps: 10x random spawn/map.
Race System.
Derby System.
Anime/J-Pop and Drum & Bass station alternatives.
To verify
In-game registration system.
Complete all challenges and give them a difficulty level: easy, advanced, or insane.
Known bugs
Headphones object not correctly positioned.
Last edited: Today at 8:13 AM