One can only dream, but hopefully all these issues will have been fixed:
Issues with all 3 games:
- Characters and pedestrians looking very ugly
- Ugly AI upscaled textures
- Alot of object pop in (especially in San Andreas)
- LOD models being visible in the distance
- No option to turn off the control hints that are shown in the bottom right hand corner when driving/flying a special vehicle
- Removed songs
- Water looks like laundry detergent
- Misplaced textures
- Menu's aren't styled after the originals
- Shadows move on a timer, not continuous
- When driving a car or bike, a blurry texture appears under your vehicle in the Switch version
- Lightpoles fall through the ground when you hit them
Issues with Grand Theft Auto 3:
- You can walk on the lake in Belleville Park
- The game looks too bright and sunny
- No grainy color filter like in the original
- Water isn't dark and oily like in the original
Issues with Grand theft Auto: Vice City
- The entire texture of the cargo ship in Vice Port is misplaced
- Tommy's arm is too dark in the first cut-scene for "The Party" in the Switch version
- The ocean and other bodies of water aren't clear like in the original
- No rocks, turtles, fish or seaweed visible in the water besides sharks
Issues with Grand Theft Auto: San Andreas
- Rain inside of hangars
- Game lags when flying
- No render distance fog
- No individual weather effects for LS, SF, LV and the countryside
- A lot of close range object pop in
- Pecker's seed & feed chicken's head doesn't move
- The camera doesn't follow the nose of the plane, so it doesn't aim to the ground when you're diving
- Sand storm effect looks terrible
- Wrong tattoos on NPC's
- NPC's glow yellow when standing in front of headlights at certain times
- Characters looking like hunchbacks when ducking
- CJ's body is compressed when cycling
- San Fierro police car garage inaccessible