Andre
Well-Known Member
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- 2,499
OpenTTD (OpenTTD.org)
Remember playing Transport Tycoon on Windows 98 long time ago? Remember it didn't just want to work on XP when you wanted to play it after you had upgraded operating systems? I sure do. Back then I was quite young and didn't get the whole economical point of the game and I quickly forgot about it after I couldn't get it working anymore. But some smart and awesome fellas at TT-Forums continued development of Transport Tycoon as OpenTTD which is an open-sourced game which gives you the best transport tycoon experience ever.
Development has been fast and very thorough. Version 1.0.0 of the game was launched on 1st of April 2010, that's 6 years after the team released the first OpenTTD ever!
The game is just fucking epic. It takes some dedication and learning time of a few hours definitely. Yet there are aspects that even I discover after many hours of gameplay. I initially tried this while on vacation on a boring day. The boring day turned quite exciting if it can due to a computer game anyways.
There's just so fucking much to do. I really can't describe, but I can summarize it up - the best tycoon ever made. Transportation includes road vehicles, trains, airplanes, helicopters and ships. They are used to transport cargo (passengers, coal, iron ore, steel, livestock, goods, grass, etc) on routes. Perfect company management and stuff makes it hard enough and if you're successful it will turn out real good. The game processes from 1950 to 2050 but there are mod sets to extend it even more. Among time, new railway types, locomotives and vehicles become available. This ensures development of your networks.
Multiplayer
The multiplayer is seriously the most amazing thing about this game. There are many servers with many different options and stuff to do. Again it is quite hard to summarize in a sentence how the communication and gaming works online between companies, but you will understand on your first few tries. For example here's how my company is doing online:
I started the company in 1954 and with 45 years it has managed to become the best operating. Of course I didn't spend all the ~12 hours it has taken to process on the computer, but I initially started up the network then checked in another 6 hours, had to upgrade my network and trains and my income kept raising. But the game is just amazing. Come try it out!
Remember playing Transport Tycoon on Windows 98 long time ago? Remember it didn't just want to work on XP when you wanted to play it after you had upgraded operating systems? I sure do. Back then I was quite young and didn't get the whole economical point of the game and I quickly forgot about it after I couldn't get it working anymore. But some smart and awesome fellas at TT-Forums continued development of Transport Tycoon as OpenTTD which is an open-sourced game which gives you the best transport tycoon experience ever.
Development has been fast and very thorough. Version 1.0.0 of the game was launched on 1st of April 2010, that's 6 years after the team released the first OpenTTD ever!
6 years. What were you doing 6 years ago?
In March 2004 OpenTTD 0.1 was released. Hardly a month later in April 2004 OpenTTD 0.2. And today, six years later... OpenTTD 1.0.0. It was a lot of work, hundreds of thousands of translations, tens of thousands of commits, thousands of graphics, hundreds of patches, dozen of sounds and musics, and one goal. How many people contributed? Dozen of artists, translators and developers, hundreds of testers and bug reporters, and also the thousands of players. Looking at the readmes and credit sections only gives a small hint. Some of those who were main contributors left long ago, and there are only a few who know them all and talked to them once via IRC or the forums. But if you consider all contributors, including those of the used libraries, and the external artists of OpenSFX... Well, then most likely not every contributor actually knows OpenTTD
So in the end, what was most fun in the past 6 years of OpenTTD? Playing? Contributing? Modding? Talking? Or just taking part in a large crowed moving in one direction? One direction? Well, at least in bigger scope But in more detail there were quite some parties involved in the process. Sometimes pulling in the same direction, sometimes maybe pulling in slightly different ones. Let's just mention some of the projects around OpenTTD which influenced it in this or that direction: The various integrated builds and patchpacks, first of all the MiniIN. Then the first Town Growth Challenge, TTDPatch, #openttdcoop, Goal Servers and the big patches (Subsidiaries, YAPF, YAPP, CargoDist, 32bpp & ExtraZoom). And not everything which made it into main trunk was happy sunshine, just to mention the first approach to Path Based Signalling, or the attempts around the AI.
But when looking back, most turned out fun. Thank you!
The game is just fucking epic. It takes some dedication and learning time of a few hours definitely. Yet there are aspects that even I discover after many hours of gameplay. I initially tried this while on vacation on a boring day. The boring day turned quite exciting if it can due to a computer game anyways.
There's just so fucking much to do. I really can't describe, but I can summarize it up - the best tycoon ever made. Transportation includes road vehicles, trains, airplanes, helicopters and ships. They are used to transport cargo (passengers, coal, iron ore, steel, livestock, goods, grass, etc) on routes. Perfect company management and stuff makes it hard enough and if you're successful it will turn out real good. The game processes from 1950 to 2050 but there are mod sets to extend it even more. Among time, new railway types, locomotives and vehicles become available. This ensures development of your networks.
Multiplayer
The multiplayer is seriously the most amazing thing about this game. There are many servers with many different options and stuff to do. Again it is quite hard to summarize in a sentence how the communication and gaming works online between companies, but you will understand on your first few tries. For example here's how my company is doing online:
I started the company in 1954 and with 45 years it has managed to become the best operating. Of course I didn't spend all the ~12 hours it has taken to process on the computer, but I initially started up the network then checked in another 6 hours, had to upgrade my network and trains and my income kept raising. But the game is just amazing. Come try it out!