Mave TMS Founder Administrator Messages 236,427 Location Belgium Jul 4, 2010 #1 DzypLQHok3Q[/media]#ws
GPow69 EDM for life ♥ Messages 18,837 Location Canada Jul 5, 2010 #2 Pretty awesome! I've yet to make something that moves in hammer
Aman1238 #swag Messages 4,644 Location United States Jul 5, 2010 #3 The map looks pretty huge and well-made O_O. I love the part where it's like 'DUNT TOUCH TEH POLE', and he touches it... lol
The map looks pretty huge and well-made O_O. I love the part where it's like 'DUNT TOUCH TEH POLE', and he touches it... lol
C CreonSiper Guest Jul 6, 2010 #4 Wow! This map is MASSIVE! Must have took this guy a LOT of time to make this O.O!
Mauri Custom title here Global Moderator Messages 7,766 Location Finland Jul 6, 2010 #5 That's awesome!
Maffia171 I shiggy diggy Messages 3,754 Location The Netherlands Jul 6, 2010 #6 I might download this map. http://www.l4dmaps.com/details.php?file=6178 =D
C Corsefied Well-Known Member Messages 504 Jul 8, 2010 #8 map is fricken awesome ive only managed to make 1 decent map in l4d with hammer... its really really hard.. but no zombies? i cant see any zombies on the trip in that case it will be boaring
map is fricken awesome ive only managed to make 1 decent map in l4d with hammer... its really really hard.. but no zombies? i cant see any zombies on the trip in that case it will be boaring
C Corsefied Well-Known Member Messages 504 Jul 9, 2010 #10 GPow69 said: Bah, Hammer is easy. Click to expand... bah, hammer is easy YES but making a decent working map in l4d? ever tried? its hard.. to make the zombies trigger when u want to and make the AI work properly..
GPow69 said: Bah, Hammer is easy. Click to expand... bah, hammer is easy YES but making a decent working map in l4d? ever tried? its hard.. to make the zombies trigger when u want to and make the AI work properly..
GPow69 EDM for life ♥ Messages 18,837 Location Canada Jul 9, 2010 #11 Yeah true, Never tried that stuff. But CS:S mapping is quite easy, and modeling the world is quite simple
Yeah true, Never tried that stuff. But CS:S mapping is quite easy, and modeling the world is quite simple