Black Ops Title Update 4 nearing completion

Maffia171

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Now in the hands of the platform holders.

The Call of Duty: Black Ops Title Update 4 is now in the hands of the platform holders, meaning a mid December release looks likely given the usual time the approval process takes.

You'll find details of the Xbox 360 update below, while PS3 info can be found on the Call of Duty forums.

Issues Addressed
- Resolved several issues with parties getting disbanded unexpectedly.
- Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
- Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
- Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
- Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
- Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
- Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
- Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
- Contracts will now reset when the player Prestiges.
- Prevention of Valkyrie rocket exploding upon release under rare conditions.
- Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
- Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
- Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning
- Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
- Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
- Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
- Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
- Subtle increase in sniper rifle accuracy when scoping in.
- Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
- Additional minor reductions in knife lunge.

Source: http://www.videogamer.com/news/black_ops_title_update_4_nearing_completion.html


Pretty awesome IMO. I love that treyarch actually listens to the community :biggrin:
 
They say they have to send every update to the console creator... Where do they send PC updates? Valve?
 
GPow69 said:
They say they have to send every update to the console creator... Where do they send PC updates? Valve?
Yes.



- Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
WHY? FUCKING WHY? ;____:
I always used to use hardline pro with SAM turret airdrop so I can change it and make it like a carepackage with 1 less kill XD

Epic fixes. It's like they are re-making the game lmao
 
Yeah for the PC it goes to valve The link below Is a link to Some content changes, As far for performances patches Rumors on the Game servers site were i rent Black ops They are gonna work On the spawn system for Deathmatch style games. Plus allow for the respawn timer to be changed. Still no real word on the Mininum number of players getting changed. But i know there is alot of negitive feedback over that. I like treyarch also because the listen to the comumity. I just hope they pay as much attention to the PC crowed as they do the consoles.
 
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