Battlefield 3 – Destruction Trailer

Yeh no.
You can only destroy buildings that are in the middle of the map, or points that are frequently fought about.
You can not destroy houses etc on the borders of the map.
Oh and some walls break extremly easy.
 
I don't mind having limited destruction compared to having limited physics. I mean, if there's a light weight chair in my way, the chair should move at least a meter when I'm running; but when there are no physics, you stop when you run into a chair. Same with air particles, curtains, wooden planks, dust particles on the ground, water effects etc. I don't care as much about destruction as much as I care about all those things.

Also Panki is right, if you shoot a concrete wall, the bullet makes a giant hole in it, which is impractical
 
Panki said:
Yeh no.
You can only destroy buildings that are in the middle of the map, or points that are frequently fought about.
You can not destroy houses etc on the borders of the map.


That was the beta, There will be more destruction in the full release, and most of it's only available to DX11 users :P
 
GPow69 said:
Panki said:
Yeh no.
You can only destroy buildings that are in the middle of the map, or points that are frequently fought about.
You can not destroy houses etc on the borders of the map.


That was the beta, There will be more destruction in the full release, and most of it's only available to DX11 users :P

That makes no sense at all.
 
How so :huh:

The feature either wasn't finished in the version of the game they used for beta, or else they just didn't want to showcase it yet (Just as the graphics were pretty much locked at Medium and High settings, no matter what you set it to). And DX11 having more support is naturally because it's a better technology that can handle it better than DX10 :P

I did read one or both of these somewhere, can't remember where or which.
 
GPow69 said:
And DX11 having more support is naturally because it's a better technology that can handle it better than DX10 :P

No. Not to my knowledge. DirectX is a collection of different APIs. It has nothing to do with the physics engine. >P
 
Aman1238 said:
I don't mind having limited destruction compared to having limited physics. I mean, if there's a light weight chair in my way, the chair should move at least a meter when I'm running; but when there are no physics, you stop when you run into a chair. Same with air particles, curtains, wooden planks, dust particles on the ground, water effects etc. I don't care as much about destruction as much as I care about all those things.

Also Panki is right, if you shoot a concrete wall, the bullet makes a giant hole in it, which is impractical
Not really. If you shoot a concrete wall, depending on bullet size, say a 7.62x39MM round (Which is what the AK-47 uses), would sufficiently fuck that wall up, you have to think the impact of the bullet the force behind, rather than just it hitting the wall. If you shoot a wall, sure the bullet is going to make a hole, but its also going to tear a small-large chunk out around it, and after being shot enough times it will break up and create the big hole that i think you are talking about.
 
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