0.3 Scripting Build | Info | Download | Discuss

Mave

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Taken from http://forum.sa-mp.com/index.php?topic=119892.0

Download Mirrors (Latest Version)

http://themavesite.com/downloads/SA-MP/0.3/samp03svr_RC5-1.tar.gz
http://themavesite.com/downloads/SA-MP/0.3/samp03svr_RC5-1_win32.zip
http://themavesite.com/downloads/SA-MP/0.3/sa-mp-0.3-RC5-2_beta_client.zip

Version Info

RC6-2

- Fixed onfoot NPCs can't read their recording files causing them to leave the server.

RC6-1

- Fixed falling to death during gmx.
- Dialog info limit is now 4096 characters.
- NPCs buffer recording data in to memory to avoid disk access.
- Fixed SetPlayerFacingAngle
- Fixed another issue with DetachTrailerFromVehicle.
- Fixed problem using dialogid -1 when no dialog was open.
- Added version information to the Windows binaries.

RC5-2

RC5-2 is a small client-only update which fixes some issues with dialogs that were reported.

- Fixed the listbox scrolling issue.
- If the dialog style is a listbox, the inputtext in OnDialogResponse will be equal to the list item text.
- Fixed dialog minimum width issue.
- Chat input will disable when dialog is displayed.
- If dialogid is less than 0 (ie -1) any open dialog will be closed.
- Enabled tab (\t) expansion in dialog info text and list item text.
- Temporarily disabled low memory condition because someone reported a problem with it.


RC5-1

- Added automatic low memory condition for those with less than 256mb RAM.
- Reverted GetTickCount to be a wrapped 32bit signed value.
- Removed call.pri jump.pri instructions from the pawn interpreter - fixes a security issue.
- Added 'maxnpc' server variable which defaults to 0. This can limit the number of connecting NPCs.
- Made the weather default to 1 because of some flickering in LS if the far clipping plane is too high.
- NPC can connect to a passworded server.
- Fix for CARMODTYPE_SPOILER.
- Fix for Attach/DetachTrailerFromVehicle (can be applied to streamed in vehicles only).
- Added SetPlayerArmedWeapon. (bye SetDisabledWeapons :'( )
- Added ShowPlayerDialog native/OnDialogResponse callback with 3 dialog styles. Examples in test_cmds.pwn.
- Added OnPlayerClickPlayer detects player clicks from the scoreboard.
- Removed automatic /pm (id) on scoreboard click.
- Fixed an issue with player rotation.
- Fix for GetVehicleTrailer server crash.
- Fixed a problem which messed up the vehicle surfing.
- Moved test commands from npc_record to test_cmds.pwn.
- Fixed fight styles related exception (still testing).

RC4-4

- Fixed cinematic camera issue
- Fixed client crash using SetVehicleZAngle
- Fix for RemoveVehicleComponent
- Fixed a few random client crashes that were reported


RC4-2

http://themavesite.com/downloads/SA-MP/0.3/RC4-2/sa-mp-0.3-RC4-2_beta_client.zip
http://themavesite.com/downloads/SA-MP/0.3/RC4-2/samp03svr_RC4-2.tar.gz
http://themavesite.com/downloads/SA-MP/0.3/RC4-2/samp03svr_RC4-2_win32.zip


RC3-4

Client fix for vehicle moving forward when exiting.

RC3-3

Client fix for SetPlayerTime causing fast time.

RC3-2

http://themavesite.com/downloads/SA-MP/0.3/RC3-2/sa-mp-0.3-RC3-2_beta_client.zip
http://themavesite.com/downloads/SA-MP/0.3/RC3-2/samp03svr_RC3-2.tar.gz
http://themavesite.com/downloads/SA-MP/0.3/RC3-2/samp03svr_RC3-2_win32.zip

0.3 RC Scripting Build

This is a pre-release version of the SA-MP 0.3 client/server. It is slot limited to a maximum of 16 players and is being released so that 0.2X server owners can start testing their scripts on 0.3 and provide feedback about any problems.

Please note: SA-MP 0.3 is still in Beta. There are still many things that need to be fixed before it will be released. Many new scripting functions are also not yet documented. A full list of changes suitable for outside development has not yet been produced. If you require this information please do wait for the full release.

Major changes needed to 0.2X scripts:
- Vehicle locking can only be applied to streamed-in vehicles. Please see the bottom of rivershell.pwn if your script uses SetVehicleParamsForPlayer.
- CreatePickup has a new virtual world default parameter. This won't require any changes to your script, although you will at least need to recompile with the 0.3 includes.
- SetDisabledWeapons is removed.
- The client commands /pm /tpm and the server callbacks OnPlayerPrivMsg and OnPlayerTeamPrivMsg are removed. If you need a replacement /pm command please see the base.pwn filterscript.
- Multi-car trains can only be created with AddStaticVehicle/Ex. Do not use CreateVehicle.
- The new limits of 0.3 can be found on this page: http://wiki.sa-mp.com/wiki/Limits
- Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.

Current RC scripting version: RC3-2

Previous RC releases were used for beta testing and closed private testing. Please check this thread again for updates.
 
Re: 0.3 Scripting Build Released !

Yay!
Love the new limits!
500 PLAYERS!
But, It's a good idea to have a GOOD anti-flood for messages to actually get heard.
 
Re: 0.3 Scripting Build Released !

It's gay now, I have a rly long script and now I have to adapt it, but owell ;D
 
Re: 0.3 Scripting Build Released !

Any idea's if it's gonna be harder or any easier to script for 0.3?
 
Re: 0.3 Scripting Build Released !

How can scripting get harder/easier, lol?
It has changes with some stuff like OnVehicleStreamIn and OnPlayerPrivmsg or such, but nothing harder.
 
Re: 0.3 Scripting Build Released !

Soo... This is basically a "Nightly Build" I guess?

Or is it released?


Or am I retarded?
 
Re: 0.3 Scripting Build Released !

lol Gpow, this a release, so people can test there scripts on this. And possibly report bugs to Kye.
Release will follow in a few weeks I think.
 
Re: 0.3 Scripting Build Released !

This isn't a nightly build. Usually opensource projects have nightly builds. This one is only a normal test build, a preview build.

A nightly is created automatically (usually every day (night)) from the SVN, which contains the latest code. SA-MP isn't opensource, so it doesn't have a (public) SVN. And because of this there isn't any nightly build.
 
Re: 0.3 Scripting Build Released !

There was a beta on GamerX, there were loads of bugs. I was testing it right before Kye posted the thread, than told Mave about it :wink:.

Anyway, I finished converting SE :woot:
 
Re: 0.3 Scripting Build Released !

oopsidied said:
There was a beta on GamerX, there were loads of bugs. I was testing it right before Kye posted the thread, than told Mave about it :wink:.

Anyway, I finished converting SE :woot:
Sweet,
Is anyone gonna covert SF-SF?
If so is there an ETA?
 
Re: 0.3 Scripting Build Released !

Its called SFSF, not SF-SF :holmes:

I'm pretty sure SFSF was converted a long while ago. Andre has already gotten some new awesome features for 0.3, we just can't test it because there isnt a good MySQL Plugin for 0.3 yet.
 
Re: 0.3 Scripting Build Released !

Ah, Can't wait to play SFSF in 0.3.
I tryed Madalin's test server on 0.3 it was AWESOME.
The sync rocks :cool:
 
Re: 0.3 Scripting Build Released !

GPow69 said:
I'm pretty sure SFSF was converted a long while ago. Andre has already gotten some new awesome features for 0.3
How is that possible? Andre didn't have the server package, the only server's that were prepared were official servers.
 
Re: 0.3 Scripting Build Released !

You know Andre, He always finds a way :tongue:
 
Re: 0.3 Scripting Build Released !

"A long while ago" meaning "earlier in the day" lol.
 
Re: 0.3 Scripting Build Released !

Converted a long while ago? How could I do it when it wasn't out yet? :wacko:
But once the 0.3 function list was posted on IRC as a full text file I started making code for it. I used #if defined to check if compiling for 0.3 or 0.2x.

Yesterday I could make my first compile for 0.3 though.
What I like the most are the 3D Text Labels, which are simply win.
Also I like the new IsPlayerInRangeOfPoint function. Should improve the speed of certain timer loops and everything even more.
I also made a 0.3 /bodyfix and perhaps we could set it to a keybind or even a timer to stop your car from smashing up.
Also added a small menu with all the available fighting styles.
 
Re: 0.3 Scripting Build Released !

The new sa-mp 0.3 is fine, but:
1. How can I change the size of the chatbox graphics? They look really ugly, because they are too big.
2. The vehicle damage isn't synced for unoccupied vehicles.
3. The Bots aren't very dynamic.

The coolest things are the new chat bubbles.
 
Re: 0.3 Scripting Build Released !

Remis said:
The coolest things are the new chat bubbles.

Where did you see those? Is there a screenshot or something somewhere That you can show us? :woot:
 
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