Portal 2

Aman1238

#swag
Messages
4,644
Location
United States
testchmba060005_2.jpg
Lead designer for Portal, Kimberly Swift, confirmed that there will be a Portal 2. This is pretty much a given as Doug Lombardi, Valve's Director of Marketing, had previously stated that "more Portal is definitely on the way." However, until now we weren't sure if this would be in the form of a direct sequel or possibly downloadable content. Well, now we know. Check out the video for the confirmation.

Swift stated that future Portal developments will depend on the community's reactions, saying, "We're still playing it by ear at this point, figuring out if we want to do multi-player next, or Portal 2, or release map packs."[14] On January 31, 2008, Lombardi confirmed that "more Portal" would be forthcoming, and promised that the additional content would not just be "more puzzles";[55] an interview with Kim Swift on February 21, 2008 revealed that a full sequel, Portal 2, will be coming. Swift also stated that the team creating the Portal sequel is currently deciding upon the design they should implement and that a multiplayer Portal "from a technology standpoint is possible", though Swift had previously stated they tried a Portal multiplayer variant, but admitted that "it's less fun than you'd think."

On June 10, 2008, Kotaku reported that Valve was seeking voice actors for the character role of Aperture Science CEO Cave Johnson and suggested that the second game may be a prequel to the events in Portal. However, a later update suggests it could be a sequel, with Johnson as another AI.

A patch released for Portal on March 1, 2010, included an additional achievement, "Transmission Received", requiring the player to manipulate the in-game radios in an appropriate manner. This revealed new sound effects that became part of an alternate reality game-style analysis by fans of the game; the effects included Morse code strings that implied the restarting of a computer system, and SSTV images from a grainy Aperture Science video. These images embedded further hints of a BBS phone number that when accessed, provided a large number of ASCII-based images relating to Portal and segments of fictional documents for Aperture Science. A second patch released on March 3, 2010 altered the game's original ending to suggest Chell's current fate, with additional digital files and resources to further the alternative reality game. A few days following these events, the game's sequel, Portal 2, was officially announced March 5, 2010, to be released during the 2010 holiday season.[/td][/tr][/table]
 
I really hope they include that Co-Op mode that I heard about, Me and Maffia are already planning to do that lol
 
^ What Mave said.

It really looks nice. I've never even played Portal :<
 
Just found this
"We sort of agreed that as a character Chell was really successful in the first Portal. She fit into the world really well and complemented it without the distractions that a more flashy character would bring. She served a utilitarian purpose for that game, but at the same time when we started out on Portal 2 we weren't sure if we wanted to bring her back. So we explored a few other characters before returning to Chell.

Right from the beginning, we were constrained to replicate the character that was in the first game. Later on, we decided that we were probably missing a trick by not having Chell present, so we moved her back into that role.

We explored changing Chell's nationality for a little bit. Nobody really knew what Chell was in the first game. She kind of had a hint of Japanese ethnicity to her, but we were still not quite sure if we were going to keep her or make her a new character."
 
Back
Top Bottom